The audience watched as the developers worked on improving the game, with the livestream serving as a window into their office. During the stream, they listed all known issues reported by players on a whiteboard and presented their solutions and estimated deadlines. In a last-ditch effort to address the problem, the developers decided to hold a livestream to directly connect with players. The issue of cheating has become rampant in Boundary, and it seems that Studio Surgical Scalpels is struggling to keep the situation under control. On top of that, Spike is equipped with a powerful medium-range submachine gun, the "GSW-SMG," making it lethal not only in close quarters but also in mid-range head-to -head battles. The close-combat assassin, "Spike," is the most agile character in the game and possesses abilities like all-direction boost maneuver and smoke, making it easy to outplay opponents in most encounters. The game's balance is another area of concern. Furthermore, the absence of a mid-game join function or penalties for quitting exacerbates the issue. This can lead to new players being pitted against skilled players with voice chat, resulting in a one-sided slaughter. It lacks the ability to match players based on skill level or character level, and it does not differentiate between teams and solo players. The matchmaking system in Boundary is also a major drawback. In addition, certain maps were poorly optimized, leading to game and engine crashes or errors. Some players also reported difficulty accessing the settings menu to adjust graphics, controls, and language options. As a result, players were unable to gain experience or level up after battles, nor could they unlock new weapons and equipment. On the evening of April 13th, the influx of players into the server surpassed expectations, causing server overload and frequent connection issues. Despite receiving positive feedback during testing, the game's release was met with mixed reviews, resulting in a 55% positive rating.Ī screenshot of Boundary’s review rate on the first day. Unlike traditional FPS games, the game offers a unique six-dimensional environment that requires players to master the art of "flying" while engaging in intense dogfight-style combat. I nstead, the developers have been livestreaming overtime work to fix bugs and respond to comments as promptly as possible, trying to retain players with their sincerity.Ī Gif shows the six-dimensional combat style of Boundary.īoundary is an innovative multiplayer tactical shooter that immerses players in the role of heavily armed astronauts navigating a zero-gravity space battlefield. It was not a celebration party of the game’s release held for the developers and the players. That night, Studio Surgical Scalpels, the developer of the game, started a livestream that lasted for days. The first-person space shooter, “Boundary”, was released in early access on April 13th.
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